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Available copies

  • 0 of 2 copies available at LARL/NWRL Consortium.
  • 0 of 2 copies available at Lake Agassiz Regional Library. (Show preferred library)

Current holds

0 current holds with 2 total copies.

Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Hawley Public Library J ODO (Text) 33500013142096 New Checked out 11/30/2019
Hawley Public Library J ODO (Text) 33500013142104 New Checked out 12/03/2019

Record details

  • ISBN: 9780062872142
  • ISBN: 0062872141
  • Physical Description: 337 pages : illustrations ; 22 cm
  • Edition: First edition.
  • Publisher: New York, New York : Balzer + Bray, an Imprint of HarperCollins Publishers, [2019]

Content descriptions

General Note:
Illustrated endpapers.
Summary, etc.:
"In the mystical realm of Bríandalör, every day the brave and the bold delve into hidden temples or forgotten dungeons, battling vile monsters and evil wizards to loot their treasure hoards for sweet, sweet magic items. But in their free time, our heroes--Thromdurr the mighty barbarian, Devis the shifty thief, Vela the noble paladin, Sorrowshade the Gloom Elf assassin, and Albiorix the (good!) wizard--need to relax and unwind. That's why they meet up once a week to play Homerooms & Hall Passes: a role-playing game where they assume the characters of average American eighth graders. But when the five young adventurers are magically transported into their H&H game by an ancient curse, they must band together to survive their toughest challenge yet: middle school. Who knew that battling ogres would be easier than passing algebra or navigating the cafeteria social scene? They must use what they've learned from playing Homerooms & Hall Passes to figure out how to save their game world (which might actually be real...)."-- Publisher's description.
Target Audience Note:
Ages 8-12.
Reviews

  • Booklist Reviews : Booklist Reviews 2019 August #1
    *Starred Review* Pulling a terrific switcheroo on the "trapped in a video game" premise, O'Donnell sends five young adventurers of the magical land of Bríandalör (a paladin, a thief, a barbarian berserker, a depressive "gloom elf" assassin, and apprentice wizard Albiorix) into the challenging fantasy realm of the titular RPG they had been playing as a change of pace from the usual quests: to wit, J. A. Dewar Middle School. Fortunately, they arrive on Dress Like a Pirate Day; unfortunately, by the terms of both the game and the curse that has struck them, there will be no return if anyone "blows it" by flunking any class. If the maddening puzzles of Algebra I or the deadly peril of getting on queen bee Nicole Davenport's wrong side weren't hazards enough, the heroes discover that they've brought along Zazirak, an evil sorcerer who has taken over the body of the vice principal and intends to set the demon Azathor the Devourer upon our defenseless world. Played out with impeccable, hilarious logic, the plot leads up an adventuresome learning curve to a brisk battle in a local mall with animated mannequins, a really high-stakes duel involving the evocatively named phone game Oink Pop, and a final realization that Bríandalör's dangers, lore, glittering treasures, and opportunities for daring exploits seem a bit pale next to those of . . . exotic suburbia. Who's to tell them nay? Grades 4-7. Copyright 2019 Booklist Reviews.
  • Booklist Reviews : Booklist Reviews 2019 August #1
    *Starred Review* Pulling a terrific switcheroo on the "trapped in a video game" premise, O'Donnell sends five young adventurers of the magical land of Bríandalör (a paladin, a thief, a barbarian berserker, a depressive "gloom elf" assassin, and apprentice wizard Albiorix) into the challenging fantasy realm of the titular RPG they had been playing as a change of pace from the usual quests: to wit, J. A. Dewar Middle School. Fortunately, they arrive on Dress Like a Pirate Day; unfortunately, by the terms of both the game and the curse that has struck them, there will be no return if anyone "blows it" by flunking any class. If the maddening puzzles of Algebra I or the deadly peril of getting on queen bee Nicole Davenport's wrong side weren't hazards enough, the heroes discover that they've brought along Zazirak, an evil sorcerer who has taken over the body of the vice principal and intends to set the demon Azathor the Devourer upon our defenseless world. Played out with impeccable, hilarious logic, the plot leads up an adventuresome learning curve to a brisk battle in a local mall with animated mannequins, a really high-stakes duel involving the evocatively named phone game Oink Pop, and a final realization that Bríandalör's dangers, lore, glittering treasures, and opportunities for daring exploits seem a bit pale next to those of . . . exotic suburbia. Who's to tell them nay? Grades 4-7. Copyright 2019 Booklist Reviews.

Subject: Middle school students > Juvenile fiction.
Middle schools > Juvenile fiction.
Role playing > Juvenile fiction.
Fantasy games > Juvenile fiction.
Middle school students > Fiction.
Middle schools > Fiction.
Role playing > Fiction.
Fantasy games > Fiction.
Genre: Fantasy fiction.
Humorous fiction.

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