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Available copies

  • 1 of 1 copy available at LARL/NWRL Consortium. (Show)
  • 1 of 1 copy available at Lake Agassiz Regional Library.

Current holds

0 current holds with 1 total copy.

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Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Crookston Public Library J 004 GIF (Text) 33500013925250 Main Available -

Record details

  • ISBN: 9781502668837
  • ISBN: 1502668831
  • ISBN: 9781502668820
  • ISBN: 1502668823
  • Physical Description: 64 pages : color illustrations ; 29 cm.
  • Publisher: Buffalo, NY : Cavendish Square, 2024.

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Computer planet -- Early calculators -- Babbage's ... Read More
Summary, etc.:
"Many young readers have an interest and computers ... Read More
Subject: Computers > Juvenile literature.
Computers > History > Juvenile literature.
Computer programming > Juvenile literature.
Genre: Informational works.
Illustrated works.
LDR 02892cam a2200481Ii 4500
001429834
003LARL_NWRL_CONSORTIUM
00520240112202755.0
008231025r20242019nyua j b 001 0 eng d
040 . ‡aLE# ‡beng ‡cLE# ‡dOCLCO ‡dIL2 ‡dOCLCF
020 . ‡a9781502668837 ‡q(library bound)
020 . ‡a1502668831 ‡q(library bound)
020 . ‡a9781502668820 ‡q(paperback)
020 . ‡a1502668823 ‡q(paperback)
035 . ‡a(OCoLC)1405965626
08204. ‡a004 ‡223/eng/20231025
1001 . ‡aGifford, Clive, ‡eauthor. ‡0(LARL_NWRL_CONSORTIUM)82664
24512. ‡aA world of computers and coding / ‡cClive Gifford.
264 1. ‡aBuffalo, NY : ‡bCavendish Square, ‡c2024.
264 4. ‡c©2019
300 . ‡a64 pages : ‡bcolor illustrations ; ‡c29 cm.
336 . ‡atext ‡btxt ‡2rdacontent
336 . ‡astill image ‡bsti ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4900 . ‡aOut of this world
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aComputer planet -- Early calculators -- Babbage's engines -- A matter of logic -- ENIAC -- Off to work -- Compilers -- Hard disc drive -- Input devices -- Microprocessors -- C and C++ -- Digital cameras -- Let the games begin! -- Atari 2600 -- The home computer boom -- Supercomputers -- IBM personal computer -- The Nintendo revolution -- The world wide web -- 3D printing -- Smartphones -- Man versus machine -- Smart homes, smart cars -- Computers in space -- Augmented reality -- Virtual relity -- Future computing -- Make your own Scratch game.
520 . ‡a"Many young readers have an interest and computers and coding, and they can deepen their knowledge of these topics with this creative look at computer science. With each turn of the page, they discover short, focused sections of text and informative sidebars placed around large, vibrant images. From full-color photographs and detailed diagrams to graphic organizers that break down a number of essential topics, these images enhance the learning experience and keep readers engaged. In addition, a fun activity is included for a hands-on approach to this high-interest area of STEM."-- ‡cprovided by the publisher.
650 0. ‡aComputers ‡vJuvenile literature. ‡0(LARL_NWRL_CONSORTIUM)164459
650 0. ‡aComputers ‡xHistory ‡vJuvenile literature.
650 0. ‡aComputer programming ‡vJuvenile literature.
655 7. ‡aInformational works. ‡2lcgft
655 7. ‡aIllustrated works. ‡2lcgft
901 . ‡a429834 ‡bAUTOGEN ‡c429834 ‡tbiblio

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